Monday, November 8, 2010

Working on Anatomy/People

Lately I've been trying to work on gestures, anatomy, and general figure drawing. When I've tried this in the past, I always get stuck in the middle of a Loomis book (free downloads of these at Escape From Illustration Island in the link) or some anatomy text and just draw one or two static pictures and call it a day. Not terribly effective.

My current strategy is to play to my ADD and go to multiple sources. I've been reading digested/simplified anatomy at two blogs geared towards animation: Rad Sechrist's Rad How-To and Kris Anka's Design Lessons. Both of these break down more traditional anatomy and figure drawing basics into practical chunks.

I go back and forth between these blogs and Loomis's Figure Drawing For All It's Worth to get proportions, forms, and muscle relation studies, and then jump over to Pixelovely's Gesture Drawing Tool for practice with timed pictures (warning: nekkid people). Rinse and repeat. There are also some neat references at Posemaniacs, though all the models are generated by computer and can seem awkward.

In any case, I hope to get a better grip on drawing fluid, lifelike poses out of this.